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Modo 801 move tool bug
Modo 801 move tool bug















MD: Blazing, Stormy, & Light Adventure Squad The Beginning of the End with Kyogre & Groudon X If Lucario has a major status infliction such as burn, poison, or paralysis, the move does more damage.ĭonphan raises its trunk in the air and growls loudly. The user attacks with a body blow that does more damage if the user has a major status infliction. Milotic charges at the foe with greater the power if inflicted with a status condition. If Zebstrika is affected by a status condition, the move's power is doubled. Zebstrika becomes covered in an orange aura for a moment. If Milotic is affected by a status condition, the move's power is doubled. Milotic becomes surrounded in an orange aura that makes its body shine. It also prevents your Attack from being lowered when you have a burn. The damage it causes goes up if you have a bad status condition. Inflicts damage on the target and double damage if the user has a Burn status, a Poisoned status, or a Badly Poisoned status. If the user is poisoned, badly poisoned, or has a burn, its power is doubled.

  • Prior to Version 2.10.0 (from June 28, 2021): Its power is doubled when the user is poisoned, badly poisoned, paralyzed, or burned.
  • This move's power is doubled when the user is poisoned, badly poisoned, paralyzed, or burned. The user attacks enemy in the front, with the move's power doubled if the user has a burn or is poisoned (as paralysis always prevents using moves). In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, Facade is a move with 12 base power, 84% accuracy, and 12 PP.

    MODO 801 MOVE TOOL BUG SERIES

    In other games Pokémon Mystery Dungeon series The ones listed below and only if marked with ✘. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.Įvery Pokémon can learn this move by TM except This attack move doubles its power if the user is poisoned, burned, or paralyzed.īold indicates a Pokémon gains STAB from this move. *Īn attack that is boosted if user is burned, poisoned, or paralyzed.Īn attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.Īn attack move that doubles its power if the user is poisoned, burned, or has paralysis. Raises Attack when poisoned, burned, or paralyzed. Its base power doubles from 70 to 140 if the user is poisoned, paralyzed, or burned.īurn's effect of lowering the Attack stat is still applied (unless the user has Guts).īurn's effect of lowering the Attack stat is no longer applied when using Facade.īoosts Attack when burned, paralyzed, or poisoned. Quote from: teknoart.gb on August 14, 2014, 01:46:11 am Hi, good to see an 801 substance plugin. ok I've just seen the "report a bug" tag fly out on the browser window, do you want bugs for the beta posted there, or here? (I'll test a bit more before I post further on that.) I've also had a few issues with the loading of substances and the mat not updating in the OGl and the f8 preview window. Modo has not crashed loading asphalt, wood, shutter and old painted planks sbsar's. ie trying to see if b2m works inside modo 801. ) I've had this crash modo using the make_it_a_parquet.sbsar and bitmap2material_2.sbsar. If you use menu, texture, substance, substance create, the props tag show load sbsar and it works (most of the time. add layer, other substance, but there must be an issue as the substance props tag shows substance.parametersasformcontrols and you cannot load an sbsar. is the only way to load a substance via the textures menu? I've tried loading via the shader tree. I'm just downloading that video, haven't watched it yet, but atm.















    Modo 801 move tool bug