

An updated version of this game called 'Tekken 5: Dark Resurrection' was released in Japanese arcades at the same year and released for Playstation. This game was released in Japanese arcades on November,2004 and released for Playstation 2 on February 25, 2004. It also marks the 10th anniversary of the series. This downloadable content includes the same.Tekken 5 (5Tekken 5/Faivu) is the sixth main installment in the Tekken series. It was a great sequel and definitely worth picking up.A collection of movies taken from TEKKEN 5 Check them out any time you like through the in-game GALLERY mode. It presented a legitimate revamping of a franchise that had remained relatively unchanged for close to seven years, and brought such novel additions as uneven surfaces, strategic wall damage, destructible objects, and position changes to an already addicting gameplay mechanic.
Lots of fun, and it was all because of that game's terrific timing, pacing, and balance. I'd spend entire weekends participating in pleasant competitions with my closest friends, I'd devise bizarre and unworkable strategies with my co-workers, and I'd practice Jin and Jun's crazy ten-strings with my woman between dinner dates. It was the reason I plunked down the cash to pick up a PlayStation 2 in the first place, and it became an after-work obsession of mine for nearly two years. As cool as I thought Tekken 4 was, however, it couldn't hold a candle to Tekken Tag Tournament. Can you believe that a decade has passed since the premiere of the Tekken series While Virtua Fighter is considered one of the pioneers of the 3D fighter genre.
The uneven, mulutiple-elevation stages have been nix too, but to acknowledge the fact those destructible goodies from the last game were a pretty good idea, the floors, walls, and certain other environmental spots still show damage when you smash into them. So while the bothersome wall infinites from Tekken 4 have been completely eliminated, players can still use the occasional barrier to get an advantage on their opponent. Though it more closely resembles the Tekken 3/Tekken Tag pair of games, it still takes the best elements from the previous four titles and combines them into a single kickass experience.
I'm particularly jazzed that Namco finally toned down newbie "mash bastards like Christie Monteiro and Lee Chaolan - who still chime in as powerful characters but with a lot less cheddar to go along with it. And when coupled with some of the most even character balancing I've seen since VF4: Evolution, this speed increase provides a great base for what turns out to be an excellent fighting ga"me. Though still not as fast as DOA Ultimate or a 2D fighter like Guilty Gear, it's still the quickest game in the series by far. These alterations are made even better by Tekken 5's obvious increase in speed.

And when I say there are a million things to do, I'm not just referring to the typical list of training modes, time trials, or two-player matches either. There's literally something in here for everyone. Namco has always been famous for making its home versions of Tekken better than the arcade originals, but this time it has outdone itself. One of the primary reasons that Tekken 5's large cast of characters is so fun to use, though, (other than the usual list of insane juggles and intuitive reversals), is because there's literally a million things to do with them. Raven's uncanny resemblance to Wesley Snipes as Blade is was a humorous side touch too. In fact, Raven and Feng Wei quickly became two of my favorite alter egos thanks to a pair of fighting styles that haven't really been used in this franchise before.
Another cool addition to the game is the changes that have been made to the arcade mode. Go ahead and try to keep a straight face when enjoying the endings for Anna, Nina, or Asuka, for example, or try not to crack a smile when Heihachi's ambitious but highly entertaining finishing moment plays through. What's more, is that almost every single one of these endgame movies are surprisingly humorous in nature, and are fully packed with several laugh-out-loud moments. The game's beefy story mode, for instance, is definitely the best in the series: offering hand-drawn and fully narrated prologues that are book ended by several badass ending cinemas.

Personally, I preferred Tekken 4's "Tekken Force" as an action/adventure alternative, but considering the fact that this is all bonus stuff and not part of the primary experience anyway, it's really not that big a deal. Interestingly enough, Devil Within implements a completely different control scheme from the regular Tekken fighting mode - so it may take a bit of getting used to before you can be as effective here as you are in a regular match. Namco has also included a bonus action/adventure mini-game known as "Devil Within," which follows Jin Kazama as he runs around and kicks plenty of hive-minded robotic butts. It's truly an addicting little feature, and I just wish that there were even more clothing items to select. This kind of modification is one of the primary reasons that SEGA's fighter still has so many fans today, and I can see it having the same effect for Tekken fans.
Tekken 5 Free Of Charge
Known as Arcade History Mode, these three classics could have warranted their very own compilation disc - so when you consider that they've been included with Tekken 5 free of charge (and with almost zero loading time), you have yourself one hell of a great deal. But in a move that has to be considered one of the best bonus additions ever, Namco has also included three arcade-perfect emulations of Tekken 1, 2, and 3. The development team could have left the features list at is and still had one of the deepest fighting products around for the PlayStation 2.
Or even better, what if you could call up some old pals halfway across the country for a friendly competition to remind you of the good old days? Oh well, maybe the lack of online is good thing - since true broadband Tekken would probably rob me of sleep for a couple of months. Just imagine how cool it would have been to hop on over to Tekken Zaibatsu and challenge some of the top tier players only to face them in a matter of minutes. And while I'm always the first to concede that the PlayStation 2 doesn't exactly provide the greatest online experience around, it's still a little heartbreaking that there's absolutely no way we can compete against worldwide players without having to travel to a regional tournament first.
It's easily some of the best work the studio has done and makes me wonder if the powers that be will ever authorize a full-length motion picture ala Final Fantasy: The Spirits Within. And for fans of Namco's always-killer CG, they won't be disappointed here. Whether it's the meticulous detail given to the character models, the excellent animations in each character's faces and bodies, or the beautiful environments that have been recreated for the stages, Tekken 5 is seriously good looking. But even if you don't have the hardware to enjoy such things, Tekken 5 is still one of the best looking PlayStation 2 games around. Supporting 480p progressive scan and 16:9 widescreen, the game looks brilliant on any HDTV that can support it.
More diverse and less repetitive than any of the other game's in the series, Tekken 5's soundtrack has finally beaten out Tekken 2 for the title of "Best Tekken music. Equally inspiring is the overall audio presentation.
